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xRobert Richmond

Future Look: OpenGL 2.0

April 2002

Page Three

Page One: Introduction Page Three: OpenGL 2.0 Envisioned
Page Two: OpenGL 1.3 Limitations Page Four: OpenGL 2.0 Explained

OpenGL 2.0 Envisioned

3Dlabs hopes to address several key issues with its OpenGL 2.0 proposal. As proposed, OpenGL needs to evolve into an easier-to-code interface format with optimizations for memory management and timing control for increased performance potential. Another issue to be addressed is how to deploy generalized programmable shading routines which are hardware independent. The overall predominate concern is maintaining complete backwards compatibility with OGL 1.x standards while retaining the functionality of the new standard's advanced rendering options.

3Dlabs has received positive support from many facets of the graphics engineering community. Universities like Stanford are already hard at work on extended OpenGL rendering routines which support some of the proposed v2.0 conventions. Most hardware manufacturers and software vendors are also expressing overwhelming support, as an improved OpenGL standard could lead to better graphics and performance with less development overheard and greater product turnaround times. Regardless of those involved, 3Dlabs is working towards a future OpenGL 2 interface without any imposed royalties or operating system limitations in hopes of establishing a wider market base.


Page Four . . .


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